Hey, I'm relatively new to using unity, I'm running the newest version of unity 4.6 pro, and I've been having some strange issues. So basically, when testing my game in unity, everything seems to run very very slow, my game has around 3500 draw calls, and 614.1k Tris. And when I checked, in runtime it was only using around 25 mb of my vram and such, even though my computer has an 8gb VRAM gpu and other nice specs, so i'm wondering how to fix this issue. Thank you!
We need to know more than that to be able to give any meaningful help. You could start with a screenshot of a poorly performing scene. Do you have Pro? You could check out the profiler. Also, are you running builds or in the Editor? The Editor has loads of overhead, it can't be used to test for runtime performance of a scene.