Hello, We were facing memory issues in our live game. During analysis we observed gradual memory increase over consecutive snapshots even when the game is kept idle. So wanted to check if this behavior existed in a unity project with just an empty scene/sample scene. We profiled this in actual android device (development build with IL2CPP Scripting backend) using Unity 2020.3.46 & Unity 2022.3.4 and the observations are as in the attachments. 1. Is the general memory increase over time intended/Unity leaks/memory profiler issue? 2. Why do the 2022 snapshots show 1.73GB under Graphics? 3. Why is there around 40MB increase in 2020(~150MB) vs 2022(~190MB) when profiled in android studio? 4. Is there any constraint saying which profiler version is to used for profiling which unity version snapshots?