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Memory crash with nonsense allocation size

Discussion in 'Editor & General Support' started by Klamore74, May 23, 2019.

  1. Klamore74

    Klamore74

    Joined:
    Jun 17, 2013
    Posts:
    30
    We have a crash on a build over a specific machine with a "System out of memory".

    The strange thinks is that unity is trying to allocate about 38GB.

    Someone have any idea how to investigate that? (is a client's machine of a released game).

    The details in the log attached.
     

    Attached Files:

  2. TenKHoursDev

    TenKHoursDev

    Joined:
    Nov 9, 2014
    Posts:
    1,147
    Yup that's a too much memory! I have no idea...
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    4,426
    Are you able to reproduce this crash on purpose, or does it occur randomly? Do you use asset bundles? We had a random non-sense allocation issue when using compressed asset bundles (rant here).
     
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