I'm getting a memory allocation crash every now and then with my iOS build. Now using 2018.1f2 but this happened earlier as well. Usually making a new build fixes the issue so it's not really related to our app. And we don't allocate memory like this, that's 28 GB. Anybody seen something similar? default 19:25:34.348018 +0300 staging Could not allocate memory: System out of memory! Trying to allocate: 30358372352B with 16 alignment. MemoryLabel: DynamicArray Allocation happend at: Line:551 in Memory overview [ ALLOC_DEFAULT ] used: 87819107B | peak: 134950719B | reserved: 93457856B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 262144B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ IOS new_delete ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_GAMEOBJECT ] used: 6556881B | peak: 6622417B | reserved: 6562217B [ ALLOC_GFX ] used: 4405317B | peak: 8252529B | reserved: 4424246B [ ALLOC_PROFILER ] used: 80B | peak: 80B | reserved: 103B [ ALLOC_TEMP_THREAD ] used: 38592B | peak: 0B | reserved: 2588672B default 19:25:34.348097 +0300 statging Could not allocate memory: System out of memory! Trying to allocate: 30358372352B with 16 alignment. MemoryLabel: DynamicArray Allocation happend at: Line:551 in Memory overview [ ALLOC_DEFAULT ] used: 87819107B | peak: 134950719B | reserved: 93457856B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 262144B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ IOS new_delete ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_GAMEOBJECT ] used: 6556881B | peak: 6622417B | reserved: 6562217B [ ALLOC_GFX ] used: 4405317B | peak: 8252529B | reserved: 4424246B [ ALLOC_PROFILER ] used: 80B | peak: 80B | reserved: 103B [ ALLOC_TEMP_THREAD ] used: 38592B | peak: 0B | reserved: 2588672B (Filename: Line: 1092)