Introducing MegaWires MegaWires is an Editor extension that makes it very easy to add fully dynamic wires, cables or ropes to your games. Draw out your path and select your pole type from one of the 42 included or use your own pole objects and then with one click have full physics controlled wires strung between all the connections, even add a Wind object for even more realism. The system comes with various components that make adding dynamic wires, ropes or cables to your scene easy. You can either select your objects that already exist in the scene and then have wires created between them, or you can lay out a complete path and ask the system to position your selected pole object along that path, you are free to add extra path points or move points around and the system will automatically update the wires for you. If you are a user of our MegaShapes system you can even use the splines created in that package for positioning your poles. The system allows you to have the poles automatically snap to the surface of any objects that are under it and there are options for adding in variations to positioning, rotation etc to give just the look and feel you are after. There are helper scripts included that allow you to define wire connection points on any object, and you can define any number of connection points for complex wiring cases. Or you can use one of the different pole types included in the system, we have included 6 different pole objects each one with 7 different textures given a total of 42 different pole types to choose from. We have also added extra objects such as supports and two types of transformers to add extra detail to your scene. Those included poles come with wire connection points predefined so making fully dynamic wires in your scene is just a matter of a couple of clicks. Once you have your wires in the scene you can add the Wind object to allow those wires to sway and move realistically to add further interest to your project. You have complete control over the Wind force and direction as well as turbulence and strength and direction variations. Also included are two helper scripts to allow you to attach objects to your wires, so making it easy to add birds perched on the wires or to hang swinging rigid body objects that cause the wires to sag under the weight. The system uses a heavily optimized custom physics system for super fast performance, plus the system has a LOD system to allow you to disable any wire based on distance from the camera, but the system will automatically handle waking up of any wires that are sleeping if a pole they are attached to moves etc. And along with the meshing options you can have wires all over your scene with little or no CPU use making it suitable for mobile game projects as well. Included Objects Included with MegaWires are 6 different pole objects and for each one you can choose from one of seven different materials giving in total 42 different poles ready to be used in your scene, also included are some extra objects such as support poles and two different types of transformers you can add to your poles in the scene. We hope to add more objects and pylons to the system over time. All the included pole objects have wire connection points pre defined for you. Included Components As well as the 42 different pole prefabs included with the system comes with various scripting components to extend the functionality of the system or make the generation or wires and poles easier, below are links to the various included components that come with MegaWires. Features Some of the features of the MegaWires system, we plan on adding new systems and more features as well as more pole object types, textures and support objects. Super Fast custom Physics Works with All versions of Unity 42 Pole Objects included, 6 pole types with 7 textures Full source code LOD system to disable wires Automatic waking of physics on pole movement Wind system with turbulence and variation Attach Objects to Wires for swinging signs Path Drawing system Complete control over mesh creation UV Mapping options Have wires detach and attach themselves Buy Now and More Info MegaWires is in the Asset store now, more information plus complete docs on all parts of the system can be found on our Website The introductory early adopter price is $45. As with all our assets we will be releasing new features over time so any ideas or suggestions please let us know. Videos Quick and easy adding of poles and dynamic wires to your scene. Some of the Physics and Meshing options. Dynamic interaction and hanging objects.