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Megashapes 2D

Discussion in 'Assets and Asset Store' started by elpeedros, Jun 30, 2015.

  1. elpeedros

    elpeedros

    Joined:
    Jun 6, 2013
    Posts:
    14
    Hello everyone. I'm building a 2D physics game with 3D visuals. After some research, Megashapes looks like the perfect match for my terrain needs. I do have some questions though.

    How well does this work with 2D physics? Can I just check a parameter or drop in a script and it'll work? Or is there a way to grab the path vertices so I can drop them into an edge or polygon collider?

    The look needs to be angular, low poly. Can I turn off the handles? I don't want any curvature to the path I'll be drawing. Is that an option?

    Thank you!

    [EDIT] Sorry I posted this in the wrong section. I don't know how to move or delete it.