Hello everyone. I'm building a 2D physics game with 3D visuals. After some research, Megashapes looks like the perfect match for my terrain needs. I do have some questions though. How well does this work with 2D physics? Can I just check a parameter or drop in a script and it'll work? Or is there a way to grab the path vertices so I can drop them into an edge or polygon collider? The look needs to be angular, low poly. Can I turn off the handles? I don't want any curvature to the path I'll be drawing. Is that an option? Thank you! [EDIT] Sorry I posted this in the wrong section. I don't know how to move or delete it.