Search Unity

Medieval Zombies - An iOS platformer from Cry Wolf Studios

Discussion in 'Works In Progress - Archive' started by NiklasBorglund, Feb 22, 2012.

  1. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Hi!

    We are currently working on a game under the project name Medieval Zombies. That's because the setting will be medieval and that there will be zombies in it :)

    We have been working on the game for a week now, and we just finished the character movements. This video shows how the game looked after the first week.


    If you want to try that version out in a web-version - Click Here

    This week, we are currently working on the first level, which should be finished before sunday - so I'll post an update when that is done.

    For more info - go to Cry Wolf Studios

    Any feedback or questions is welcome!

    EDIT: The game is now released!



    You can download the free version HERE.
    You can download the premium version HERE.

    Release Trailer:


    EDIT: Our latest dev-diaries


     
    Last edited: May 31, 2012
  2. Sir-Tiddlesworth

    Sir-Tiddlesworth

    Joined:
    Oct 19, 2011
    Posts:
    908
    You are off to a good start.
    Keep up the good work:)

    P.S. Exellent character modeling.
     
  3. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Week two of our production is now complete:)

    We created the character and his movements last week and now we created a level for him.
    More info in the video below:



    If you want to try it out - there's a web-version HERE
     
  4. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    Looking great, but there seems to be some performance issues, or was that due to capture software?
     
  5. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Yeah, that's because of the screen capturing software :/
     
    Last edited: Feb 24, 2012
  6. finndaly

    finndaly

    Joined:
    Feb 4, 2012
    Posts:
    11
    if that is week two of your work then your team must have a good drive to get the game made, very good work.
     
  7. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Thanks :D We've just made some changes to our production method, and it seems to work really well:)
     
  8. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Week three is now done. We have created three different enemies this week. A regular zombie, zombie soldier and a zombie sheep :)

    Next week - menus and GUI.



    If you want to try it out - you can do it HERE
     
  9. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Fourth Week of development :) This week we have made menus and GUI using NGUI from Tasharen Entertainment.



    If you want to try it, there's a prototype HERE
     
  10. JamesArndt

    JamesArndt

    Joined:
    Dec 1, 2009
    Posts:
    2,932
    Looking solid so far. Some of the smaller plants appear to glow and are semi-transparent, not sure if that was intentional or the shader is not the final one. Also, I wanted to ask if you've done any device testing yet for iOS. Objects with transparent edges, alpha, will kill your mobile performance and you'll want to make sure it's running at a good framerate on the device before adding too much. Lastly, you've implemented a lot of good core features with animations, damage, scoring, collectibles and the menu system is very nice.I wanted to ask how you did the unlock level section. I'm starting to work on a level unlock menu and am looking to see how folks approached this. Did you find a tutorial or buy a package from the Asset Store....or did you guys just build that up yourselves?
     
  11. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Thanks :) We are testing the game every week on the actual device. And so far it runs smoothly on 3gs and newer, although we'll probably have to make some more optimizations when the levels are getting bigger. We're also using testflightapp.com to bring in testers early on in the production.

    The unlock level section that's in the prototype there is not done yet since we don't have more than one level(more levels should be done by next week). But we were planning to build that system ourselves.
    In a previous project we did, we stored all the data in an xml file which we loaded either on start or just before going into that particular menu.

    We were thinking a similar approach this time. When you're at the "world-select" menu - we were thinking of loading an xml file with the same name as that world - and if the file doesn't exist a new one is created with that name, loading all the info and populating the buttons with the correct information. (That way, we don't have to make a new menu for the level selection on every single world - we could just use the same one that collects data from that world file).

    We haven't decided if we're going to use exactly that system. Maybe we'll change from an xml to a faster(maybe encrypted in some way) binary format for the files - it's a thing we'll have to test.
     
  12. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Week 5 done! :) New Levels and a tutorial. I also implemented the level unlocking system i mentioned in the post above.




    Prototype available for download HERE
     
  13. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Some in-game footage of the second level:

     
  14. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    No new dev-video this week. But the latest version (with two new levels) is available for download HERE
     
  15. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Looking very awesome so far, great overall visual feel. reminds me of the Mr.Bean DS game with the camera aspect. Only thing I can reccomend is variation and a smooth transition of the tiles. Your game is pretty much perfect, it just needs polishing visually. Great work, I really love the camera movement!

    -Charlie
     
  16. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    We have changed the visual look and feel of the game to a more cartoon style. Thoughts? Good or Bad?

    $ToonItIs.jpg
     
  17. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    Well I dont like the look of the characters in the new style. I think the old style had a unique look to it
     
    Last edited: Mar 29, 2012
  18. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    7th week of production done. Here's a video update.



    Current build is available to download HERE
     
  19. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    We are currently updating our graphics to make the game more appealing. Here's a before/after picture.

     
  20. yuriythebest

    yuriythebest

    Joined:
    Nov 21, 2009
    Posts:
    1,125
    AFTER is WAY better!! good design choice!
     
  21. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Thanks :)

    New update:
     
  22. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Some footage on how the game looks on an iPad.

     
  23. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Hi!

    We are currently updating the appearance of our character, so I thought I would post a before/after picture on our progress.



    Thoughts?
     
  24. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
  25. Sir-Tiddlesworth

    Sir-Tiddlesworth

    Joined:
    Oct 19, 2011
    Posts:
    908
    I think the new Earl looks much better. It fits in nicer with the visual style.
     
  26. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    New video update:
     
  27. MoonQuake

    MoonQuake

    Joined:
    Mar 20, 2011
    Posts:
    123
    You guys made some very important changes in art style and it pays!

    I feel like the character is moving too fast. Also, he doesn't have that much reach when he swings. Different weapons will help out in this matter I guess?

    It's also hard to believe zombies fit in this world.
    The music, while very nice, also doesn't fit the zombie theme.
    I would see orcs, dwarves, elves, monsters rather than zombies.

    Good job guys!

    MQ
     
  28. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Ingame Footage 2012-05-10
     
  29. chippy-cheese

    chippy-cheese

    Joined:
    Feb 29, 2012
    Posts:
    124
    I'm liking the art style and the game play looks quite fun.
     
  30. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Thanks! I'm glad you like it :)
     
  31. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    We have submitted our app to Apple now :) While we are waiting for approval, I thought I'd post a WIP picture from a new level we are working on.

    $world3WIP.png
     
  32. nofosu1

    nofosu1

    Joined:
    Jan 13, 2011
    Posts:
    73
    Love the look of the newer earl, kinda reminds me of Johnny Bravo, Your game seems to be coming along very nicely
     
  33. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    Thank you! :)
    Yeah, Johnny Bravo was a source of inspiration when he was designed.
     
  34. NiklasBorglund

    NiklasBorglund

    Joined:
    Feb 9, 2012
    Posts:
    262
    The game is now released!



    You can download the free version HERE.

    You can download the premium version HERE.

    Feedback is always appreciated, we always want to improve our games!:)