Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Medieval style buildings pack! [RELEASED]

Discussion in 'Assets and Asset Store' started by dahrrr, Jan 4, 2013.

  1. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52


    It is a set of 15 objects referring to the Middle Ages. Medieval houses are made with the highest care. Textures and objects will allow you to create a city straight out of the Middle Ages. Materials and textures included in the package is also a good base starting point for the creation of additional structures. Have been designed to suit the use of models that create our client.

    A set of models comprises:
    * 10 medieval buildings
    * 3 addons (balcony,entrance to the basement, gate)
    * bridge
    * castle
    * 13 high quality diffuse maps
    * 13 high quality normal maps

    Objects were made ​​in a careful and technically correct manner. Consumption and the amount of texture resolution on the subject is highly optimized.

    You can find us here!
    https://www.assetstore.unity3d.com/#/content/6097





    Exemple of use - dynamic light without lightmaps








     
    Last edited: Jan 25, 2013
  2. granada

    granada

    Joined:
    Oct 31, 2010
    Posts:
    135
    Thats a realy nice set of buildings there :).

    Dave
     
  3. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Very nice. I take it that these are just exteriors and you can't enter them.
    If not that's fine, they are really well done.
     
  4. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Awesome looking assets.
     
  5. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    So these are the objects without interiors. Although there is nothing in the way of them freely modify. Materials and textures are arranged so as to be able to modify this set.

    Thank you for your kind words :)
     
  6. Korok

    Korok

    Joined:
    Dec 19, 2011
    Posts:
    179
    nice! I like the textures :D gonna buy it
     
  7. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    Really nice.... unfortunately for regular game you need more than 13 buildings :(
     
  8. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    Textures allow you to quickly create multiple models. Just change the base and perform mapping. It was made ​​15 models that show the possibility of using a set that we sell.
     
  9. napster

    napster

    Joined:
    Jun 15, 2012
    Posts:
    313
    Nice art dahrrr
     
  10. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    You mean Black Eye Games logo? or? Buildings screens;p
     
  11. napster

    napster

    Joined:
    Jun 15, 2012
    Posts:
    313
    Buildings dude :D
     
  12. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    Good specular map and light curves. It's easy at unity:)
     
  13. Fiesta

    Fiesta

    Joined:
    Sep 27, 2012
    Posts:
    40
    Looks great, expecting a complete level of this kind of buildings with same feel
     
  14. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    I will make an exemple soon:) if someone need it:)
     
  15. Jog

    Jog

    Joined:
    Feb 9, 2012
    Posts:
    137
    Price went 5$ lower :)
     
  16. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    Update with exemple of use - dynamic light without lightmaps








     
    Last edited: Jan 25, 2013
  17. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    guys can you post a screen of your image effects settings to know what of them you using and how are them setted for have your effect with this buildings???
     
  18. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    This is many settings so i will say:

    Use :

    - image colour correction --> advanced --> curves --> key . Dont forget abaut colour curves , it's pretty hard but possible to make cool rendering without lightmaps.
    - specular is strong almost max
    - use light 230-210
    - ambient 60-90
    - use glow

    Remember that the low ambient can show artefacts on terrain in unity, if ther is more then 4 textures with normalmaps on the ground.
     
    Last edited: Jan 26, 2013
  19. Wietrzyk

    Wietrzyk

    Joined:
    Jan 20, 2013
    Posts:
    3
    I really love medieval houses! This is epic!!
     
  20. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,816
    I love these! Very nice and realistic. I prefer buildings without interiors actually for our purposes. It would be nice to see some additional packs, especially some peasant hovels with thatched roofs to create a realistic medieval village.

    Thank you!
     
  21. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    Of course, with textures, you can create the interiors of buildings. We'll add you to the various elements of the package :). We have an awful lot of work at the moment but we will try.:)
     
  22. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    We make price lower :).
     
  23. TheRealFuzz

    TheRealFuzz

    Joined:
    Jul 17, 2012
    Posts:
    309
    These look amazing! Are you planning to release more assets like these?
     
  24. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    In what style? We have world war II theme, few models.
     
  25. jeremiasz

    jeremiasz

    Joined:
    Feb 17, 2013
    Posts:
    52
    What about poly count?
     
  26. jim3D

    jim3D

    Joined:
    Apr 29, 2013
    Posts:
    23
    Looks awesome!

    Also interested in that
     
  27. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
  28. Jog

    Jog

    Joined:
    Feb 9, 2012
    Posts:
    137
    Wow, so many packs sold last week. Thank you guys! Enjoy!
     
  29. EDarkness

    EDarkness

    Joined:
    Feb 1, 2013
    Posts:
    444
    Just making a note that I picked this up and thought it was a nice package. I wish you guys would have made some prefab buildings for easy drag and drop with colliders and everything. Still, it's not too bad for the price.
     
  30. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
    Soon we add new packs ;) dungeons for mobile and some optimize scripts for lights in unity.
     
  31. dahrrr

    dahrrr

    Joined:
    Jun 4, 2012
    Posts:
    52
  32. esegura92

    esegura92

    Joined:
    Oct 30, 2013
    Posts:
    1
    it is posible to get the example scene if i buy the package?
     
  33. daeuk

    daeuk

    Joined:
    Mar 3, 2013
    Posts:
    67
    any possibilities of making this enterable?
     
  34. Aragolth

    Aragolth

    Joined:
    Jul 20, 2014
    Posts:
    1
    Sorry for the question, i am fairly new at this, but my character can go through the walls even with the mesh. is there anyway to prevent that ?
     
unityunity