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Assets Medieval Modular Dungeon

Discussion in 'Works In Progress' started by abonfireofsouls, Jan 16, 2020 at 11:44 AM.

  1. abonfireofsouls

    abonfireofsouls

    Joined:
    May 17, 2017
    Posts:
    1


    Hello everyone!

    We have been working on a modular environment set and we are thinking about publishing it on the Asset Store. We want to make this post to get some feedback before we publish it. It’s a modular dungeon set for use in both first-person and top-down views. Its main points will be modularity, ease of use and expandability.

    In this set everything follows the same module (1,5 x 1,5 x 3) which makes it easier for every component to fit nicely and helps greatly with procedural generation. All components can be connected and interchanged easily, allowing the creation of new pieces to expand the set.

    We want to deliver high quality graphics oriented to PC games. To improve performance, all these walls share a single texture set up to 4K, plus extra sets for floors and stairs. This texture sets include Diffuse, Metallic (when needed), Normal and Ambient Occlusion maps. All elements also have custom lightmap UVs to prevent baking errors from automatic lightmap UV’ing.

    The package will also include some basic dungeon props.

    Without further ado here are some screenshots, hope you like them or tell us why you don’t!


    ModularDungeon_Screenshot_01.jpg
    ModularDungeon_Screenshot_02.jpg
    ModularDungeon_Screenshot_03.jpg
    ModularDungeon_Screenshot_04.jpg
    View attachment 544542

    All these videos and screenshots have been taken in Unity, using Post Processing Stack V2 and fireball effect from Unity Particle Pack.
     
    Last edited: Jan 16, 2020 at 11:56 AM
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