Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Medieval Environment [RELEASED]

Discussion in 'Assets and Asset Store' started by Killstar, Feb 6, 2013.

  1. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    Medieval Environment 1.1


    Link to Shop


    1.1 Changes:
    - added snow-covered rocks
    - increased rocks textures to 2048x2048
    - added new textures of microdetail

    An extensive package containing tons of prefabs ideal for creating medieval environment, fantasy scenery and more.
    A large number of trees, rocks, etc.. allows you to create beautiful northern environment.

    The collection includes:
    - 70 prefabs to create modular buildings
    - 180 addons such as stalls, barrels, carts, fences
    - 25 rocks with a new overlay shader (You can customize the texture)
    - 11 coniferous trees
    - 5 beautiful demo scenes
    LOD stages, particles, ground textures etc.


     
    Last edited: Feb 21, 2013
  2. pushingpandas

    pushingpandas

    Joined:
    Jan 12, 2013
    Posts:
    1,385
    That is vey beautiful! Will buy it soon!
     
  3. napster

    napster

    Joined:
    Jun 15, 2012
    Posts:
    313
    Woww looks nice Killstar, good work as always !
     
  4. cygnusprojects

    cygnusprojects

    Joined:
    Mar 13, 2011
    Posts:
    698
    Just what we where looking for! Instant buy!
     
  5. Sehlor

    Sehlor

    Joined:
    Feb 10, 2012
    Posts:
    195
    When i see your hexagonal(ish) mark on any picture, i know there are brilliant assets on that package!
     
  6. granada

    granada

    Joined:
    Oct 31, 2010
    Posts:
    135
    What a nice looking pack,Very nice work :).

    Dave
     
  7. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    2,645
    Very nice, Another must buy :)
     
  8. DanTreble

    DanTreble

    Joined:
    Aug 31, 2010
    Posts:
    590
    Stunning.

    Will there be a mobile version, or should I get this one?
     
  9. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    Thanks!!
    So far there is only this version. At the moment I am working on converting the other packages for mobile So perhaps in the future I try to convert this package. But I can't say when.
     
  10. DevionGames

    DevionGames

    Joined:
    Feb 22, 2010
    Posts:
    1,623
    Wow, nice.
     
  11. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,646
    Nice job, but i'm looking for the rocks only.

    JP
     
  12. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
    Posts:
    3,073
    The rocks alone look worth $70.
     
  13. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    Do you think that a separate package, only with rocks from Medieval pack is a good idea?
     
  14. Origin

    Origin

    Joined:
    Sep 5, 2010
    Posts:
    196
    This is some top notch stuff man. Is it just you that made the set?
     
  15. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,646
    Yes. These are very nice. ;)
    Missing this stuff for my WIP project.
     
  16. Toad

    Toad

    Joined:
    Aug 14, 2010
    Posts:
    296
    Wow, looks amazing (like all your work)!
     
  17. unicat

    unicat

    Joined:
    Apr 8, 2012
    Posts:
    416
    Bought it, fantastic pack.
     
  18. Olafson

    Olafson

    Joined:
    Aug 7, 2012
    Posts:
    252

    Yes please. The rocks look awesome, but I have no need for all that medieval stuff...
     
  19. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    Webplayer?
     
  20. chingwa

    chingwa

    Joined:
    Dec 4, 2009
    Posts:
    3,539
    Whoa, nice work! beautiful stuff here.
     
  21. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    So, I decided to make a separate package with rocks (Rocks and Boulders 2)
    I added some extra content and improvements:
    - added a winter variation.
    - all base textures was increased to 2048,
    - all detail textures was increased to 1024,
    - added 6 new detail textures,
     
  22. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    Honestly your work is incredible and without you asset store is not so good.....
     
  23. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,646
    Nice waiting for. ;)
    Only rocks. No skybox or tree etc...
    These.
     
  24. Sehlor

    Sehlor

    Joined:
    Feb 10, 2012
    Posts:
    195
    I Love to see a dungeon pack from you!
     
  25. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    Package is waiting for accept (or rejection) of Unity team

    fpp/tpp or top down?
     
  26. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    fpp please :)
     
  27. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    I have something like this on checklist, but I do not know when
     
  28. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    What is your plan?
     
  29. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    I have a few other launched projects I just need to finish them first
     
  30. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    im wheting to you to make a character set
     
  31. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    5,264
    Will you be updating the Medieval pack to include the additional content?
     
  32. wmgcata

    wmgcata

    Joined:
    Jul 20, 2012
    Posts:
    169
    Wow, so basically we can create everything that's shown in the video with the assets you provide? A dream coming true for only 70$.
     
  33. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    That is...beautiful!

    How long did it take you to make this pack? :p
     
  34. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    Yes, although it will take time, skill, and shader coding skills to make scenes that good.
     
  35. ronan-thibaudau

    ronan-thibaudau

    Joined:
    Jun 29, 2012
    Posts:
    1,722
    instant buy for me too.
    Out of curiosity, how many man hours does it take for you to do a pack like this everything included?
     
  36. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    I think so

    many days ::)
     
  37. Molt

    Molt

    Joined:
    Sep 6, 2011
    Posts:
    103
    This is insanely high quality work, I'm now trying to think of projects I can do which'll use these so I have an excuse to buy them.

    Have you ever thought of contacting any of the tutorial sites to see if they'd be interested in commissioning a series from you on how you do this type of thing? Your work is a lot higher quality and more relevant to games development than most of the paid professional tutorials out there and I can imagine there being a lot of people who'd be interested in how you do this.
     
  38. l0cke

    l0cke

    Joined:
    Apr 15, 2012
    Posts:
    438
    True, also in compare to the most established "companies" here work of Killstar is total different league, both on technical and artistic level. Exactly how assets for games should be done.
     
  39. ronan-thibaudau

    ronan-thibaudau

    Joined:
    Jun 29, 2012
    Posts:
    1,722
    Well i figured, but the question was more of, how many man hours, what do your man hours cost, and are you looking for contracting? :)
     
  40. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
  41. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    Killstar if you will add some bonus to this pack it will be really good! I don´t want to say that pack is not worthy but it will be really good bonus :)
     
  42. fano_linux

    fano_linux

    Joined:
    Jan 1, 2012
    Posts:
    909
    Fantastic
     
  43. spartan

    spartan

    Joined:
    Mar 10, 2010
    Posts:
    174
    @Killstar, when do you think that you will add all assets from Rock Boulders 2? I'm waiting for that to buy this asset.
    Thanks
     
  44. Wrekk

    Wrekk

    Joined:
    Jul 16, 2012
    Posts:
    51
    Very nice work, but for some reason when I import the image effects from Unity 4, it won't display the terrain properly.
    http://i.imgur.com/iBtuJHt.jpg
    Any idea how to fix this? :)
     
  45. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    It is problem of the shader. Look at terrain there is attached some script.
     
  46. imphenzia

    imphenzia

    Joined:
    Jun 28, 2011
    Posts:
    410
    I'm very impressed by your work - scenes look absolutely amazing! What 3D-modelling and UV-mapping tools are you using?
     
  47. Wrekk

    Wrekk

    Joined:
    Jul 16, 2012
    Posts:
    51
    And how exactly do I fix this? :)
     
  48. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    Try to remove that script and attach normal map to terrain shader.
     
  49. Wrekk

    Wrekk

    Joined:
    Jul 16, 2012
    Posts:
    51
    Hmm, it still doesn't work. :(
     
  50. Killstar

    Killstar

    Joined:
    May 11, 2011
    Posts:
    94
    I have a lot of work now, but I'll try to do it asap (Monday or Tuesday)

    delete from the project folder "Tri planar terrain"
    ...or attach again, deleted script to the terrain and press Play |>
     
unityunity