Hello, I am working on network fps game. I sync network position and body rotation euler angles Y on network. I use unity ethan animation samples for 3rd person network player. But i dont know how to sync rotation and position with that animation system. I mean how to calculate Turn and Forward paramater from my network data. My Data: PrevInputTime , NewInputTime, PrevPos , NewPos (Vector3) PrevBodyRotation,NewBodyRot Can you help me about how to calculate Forward and Turn paramaters from this data ? Best Regards.