Hello ;] I have this issue i just can't wrap my head around;/ Made custom character with animations but when i use mecanim for it i seam to get a strange internal leg twisting uploaded a example this doesn't happen when i use Generic but i really need to have all of the characters using humanoid since will buy some additional animations outside the studio and can't afford manual retargeting with blender with i use. Those are more extreme examples but it also happens when i dont use DOF on simple animation where character needs to change the foot positions (1-2 frames of leg twisting inward in run animation ect) what supposed to be causing it ?? Moust of the characters in rhe projeckt have exaggerated proportions close to TF2 so the animations can get a bit extrame. Is there something im missing or is humanoid just not fit for this type of characters/animations??