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Mecanim transitions not working

Discussion in 'Animation' started by Deleted User, Jan 13, 2014.

  1. Deleted User

    Deleted User

    Guest

    Hi,

    I just created my first character in Blender, and imported it into Unity, which all went well. I then added an old script for another character onto it, which controls motion and animation. The idle-animation is played back perfectly, but the problem is that when I move around in the game, none of the other animations are applied. When I look at the mecanim blend-tree I can see that the script is controlling it just like it should, so I think this is pretty weird. Why would the idle-part of the animation blend-tree work perfectly, but none of the other transitions? No errors are being reported, and as far as I could see, the mecanim-setup went just as it was supposed to (the configure-button has a checkmark next to it). I have selected humanoid for the animation type. I hope this made sense.

    Fafnir
     
  2. wizardious

    wizardious

    Joined:
    Dec 31, 2009
    Posts:
    189
    Adding some screen shots of your setting might help people help you.:p
     

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    Last edited: Jan 19, 2014