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Mecanim transition preview should take into account blend tree parameters

Discussion in 'Unity Collaborate' started by Salveiro, Jan 15, 2020.

  1. Salveiro

    Salveiro

    Joined:
    Jul 24, 2018
    Posts:
    5
    When you click on transition arrow you can see transition preview in the inspector.

    If either source or target state is a blend tree with float parameter, you always see this preview transition as if this float paramter was set to 0.

    Would be handy if changing those parameters would change the preview (especially in transitions that only takes place if those parameters are not set to 0).

    Occurs on Unity 2019.3.0f3 Personal.
     
    GermainRuget likes this.