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Mecanim root motion derrived from animation created within Unity

Discussion in 'Animation' started by kylawl, Dec 9, 2013.

  1. kylawl

    kylawl

    Guest

    Hi,

    I wanted to stub in a bunch of animations for the different locomotion states of my player within Unity rather than creating them all in Maya. But I do want to use the Mecanim rootmotion on that character.

    I can't seem to get this to work, I'm just using a 2 bone generic rig. Is it even possible?

    Thanks

    / Kyle