Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

mecanim - ragdoll and optimize game object

Discussion in 'Animation' started by CodeMonke234, Feb 10, 2014.

  1. CodeMonke234

    CodeMonke234

    Joined:
    Oct 13, 2010
    Posts:
    181
    I am trying out the optimize game object on the rig tab of the fbx importer.

    "When turned on, the game object transform hierarchy of the imported character will be removed and is instead stored in the Avatar and Animator component....."


    So it appears I can no longer create a ragdoll on the skeleton - since it is no logner there....

    But...there is the extra transofrms to expose list...

    Would it work if I export all the bones I want?

    Thanks for any feedback/advice