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Mecanim IK control

Discussion in 'Developer Preview Archive' started by ZachGriffin, Oct 30, 2012.

  1. ZachGriffin

    ZachGriffin

    Joined:
    Apr 1, 2010
    Posts:
    49
    Is it possible to access and move the elbow targets for the inbuilt IK in Mecanim? I'm using them in another IK script (which doesn't work on Mecanim based objects) for procedural movement. Think elbows bouncing about when going over a bump when driving a racing car. Any help would be appreciated...
     
  2. UnLogick

    UnLogick

    Joined:
    Jun 11, 2011
    Posts:
    1,745
    In Unity 4.0 there will be no IK support for elbows. You can still extend that with your own IK from the OnAnimatorMove event which is fired each frame after Mecanim sets the bone positions.