Hey guys. I have exactly same FBX file used as base of Humanoid and Generic rig type animations. But as you can see on the in the picture there is a difference between humanoid (left) and generic based characters. When generic based character much original 3D Studio MAX look but Humanoid make problem. Is here any explanation about this issue and way to make humanoid based animation mach original better? I think this question more addressed to Unity Team guys. Hope this time I will have an answer. Actually all humanoid animations are slightly different from original animations. But in this specific one it looks pretty unusable.