I have been looking around for an affordable solution for creating animations for Unity's Mecanim and this sparked me to create the Kit. It works inside of Blender and allows you to create all of your Mecanim compatible animations using an IK rig and turn them into FK sequences. It's best suited for producing animations that are not possible to be produced with Motion Capture or are Unique and non-generic, however it can work well to produce more standard animations as well. I am just putting this information out here to spread the word about it more in case there are others like me struggling to find a good solution to this problem. For more information, there is a forum topic created : http://forum.unity3d.com/threads/203298-Mecanim-Humanoid-Animation-Kit If you have any questions, feel free to shoot me a PM or post a reply on the topic or register on the Official Forums and create a new topic to be discussed. I hope that this can help others like it's helped me.