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Mecanim Generic No movement

Discussion in 'Animation' started by luukvanoijen, Nov 15, 2015.

  1. luukvanoijen

    luukvanoijen

    Joined:
    Sep 15, 2015
    Posts:
    32
    Hi,

    I downloaded a wolf model for blender, and I made some animations for it. I made sure the root node was moving, as it was the bone in the armature where everything was listed under. But when I selected it, the dog didn't move when it played the movement animation. I tried multiple bones, but none where working. I can see the dog doing its walking animation. I made sure Apply Root Motion was turned on and I had selected Animate Physics. I set the culling mode to always animate, because I wanted to make sure the dog always moved, because it should follow you. Any one able to help?

    EDIT:
    Okay, I found out I wasn't in the latest version of Unity, so I updated. Now if I use the Master bone as the Root Node, the dog is on its side. But if I use the armature itself as the Root Node, it stands up. Still no movement.

    --Lucky
     
    Last edited: Nov 15, 2015
  2. luukvanoijen

    luukvanoijen

    Joined:
    Sep 15, 2015
    Posts:
    32
    @ThermalFusion Since you helped me great last time, could you help me now? :D I really need this to work, it's just so weird. And I stopped with the rollercoaster thing, because it was indeed way too hard. I have setup mecanim multiple times succesfully for humanoid, but generic is a lot harder :p
     
  3. luukvanoijen

    luukvanoijen

    Joined:
    Sep 15, 2015
    Posts:
    32
    Okay, so I think I am going to make it walk through code.