Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Mecanim fps controller rig (webplayer)

Discussion in 'Works In Progress - Archive' started by Publisher-252, Aug 31, 2015.

?

What should be added

  1. smoother animations

    0 vote(s)
    0.0%
  2. weapon effects/sounds

    1 vote(s)
    100.0%
  3. more weapons

    1 vote(s)
    100.0%
  4. climb, jump, roll

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Publisher-252

    Publisher-252

    Joined:
    Apr 2, 2015
    Posts:
    7
    This is a preview of my fps character controller, check it out and let me know what you think.

    webplayer

    Screen Shot 2015-08-31 at 6.56.37 pm.png Screen Shot 2015-08-31 at 4.12.00 pm.png Screen Shot 2015-08-31 at 4.12.06 pm.png
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Pretty nice. No complaints.
    I know the pink and blue indicators in the first image represents bones. Why are they there? What did you use those for?
    Are you coding the hand placements onto null objects parented to each gun? Just wondering - what was the development purpose for those.

    Good work.
     
  3. Terminator75

    Terminator75

    Joined:
    Apr 25, 2014
    Posts:
    47
    Wow this is really awesome. Clean and smooth. Who knows, maybe the next Arma game or a Less buggy dayz could be made on this xD
    (Edit) - Btw is this going to be just an asset or are you planning on making a full game out of it? Would love to see a game made with this, it would be epic, just saying ;)
     
    Last edited: Aug 31, 2015
  4. Publisher-252

    Publisher-252

    Joined:
    Apr 2, 2015
    Posts:
    7
    thanks for the replies, the blue and pink represent the bones in the editor, they can be rotated and saved to each weapon as an array of quaternions. i am planning to make an asset from it, and if i have enough time maybe a game :p