Hello! Can anybody else confirm that Mechanim introduces wiggeling when root motion is activated? The problem never occurs in the Animation Preview window but only during game play. I am not an experienced animator myself, so it is hard to prove. I would really appreciate if really experienced animators could jump in. I have an animation created in Maya where the model walks forward in a perfectly straight line. When I now import the model into Unity and create an animator where the same animation loops, the model will not walk straight forward, but it will over time tend to move left or right. Also, I think that feet are never perfectly still when using a Mechanim animator controller in an idle animation where the feet should stay perfectly still on the ground. I tried to prove this with the Unity Lab example, but for some reason (or perhaps that alreadys proves the bug), the scientists feet skate unmotivatedly over the floor (as to be seen here): I am not talking about the movements where the scientist's feets skate like 20 cm over the floor for no reason (because that might be because the animator forgot to align him to 0,0), but just the micro-movements during an animation. Anyways, the quality of these animations made me think that I could not use them for reference. Does anybody have an absolutely perfect animation in Maya or any other animation software to prove my assumption that Mechanim introduces such wobbeling / skating? Thank you for the help.