Hello all together, I have a question about mecanim blendtrees. For example, I have 5 animations for my state 'Walk' (Key pressed): Walk_Left (A), Walk_Left_Sideways (WA), Walk_Forwards (W), Walk_Right_Sideways (WD), Walk_Right (D) At the moment I have one Blendtree with 3 Motions with the parameter direction. (left, forwards, right) and I have a second one with the others (left_sideways, right, sideways) but in another state with the transition bool sideways = true. It works but it doesn't look nice blended. So I want to change this in one single blendtree with all my animations - not in two. But I don't know how.. I tried 2D Blendtrees, but it doesn't work.. Can somebody help me please? Best regards, Sarah
Hey Sara I'm pretty new to mechanim, so I can't help much, but I thought I could maybe point you in a couple directions. Hopefully you are taking advantage of the unity documentation and have seen this-http://docs.unity3d.com/Documentation/Manual/AnimationBlendTrees.html You never know some people don't. Also Youtube is a great Unity learning resource-http://www.youtube.com/results?search_query=unity+blend+trees&sm=3 Hope that helps a little.
Hey, thanks for your reply, but I already found a solution. I made a 2D Freeform Blendtree with is controlled by the two parameters speed and direction. So i can say if speed = 1 and direction = 1 go right sideways, or speed = 0 and direction = 1 go right and so on. So all is working fine now