Hi everyone, I got a huge problem since i updated to Unity 5.2.0f3. In my animator i got some blend trees with a "Direct" blend type, but even if the first is set to 1 and the other to 0, it fires the same event twice (the 2 animations are exactly the same except the sprites). I didnt notice this bug before so i guess it's the 5.2 update which does that. Anyone has the same problem than me ? Is this really a bug, or do i have to do anything else to avoid that ? Thank you in advance !