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Mecanim anim.SetFloat question.

Discussion in 'Animation' started by Grohowiak, Dec 3, 2013.

  1. Grohowiak

    Grohowiak

    Joined:
    Mar 20, 2012
    Posts:
    34
    I'm trying to find info on this topic but without success.

    Is there any difference when using for example:

    anim.SetFloat("Speed", v);

    vs

    anim.SetFloat("Speed", v, speedDampTime, Time.deltaTime); (if it even makes sense as unity doesn't throw any errors here)

    I just can't find any info if mecanim animations that use root motion are frame independent.