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Mecanim and LODs sync

Discussion in 'Animation' started by BrandStone, Mar 17, 2019.

  1. BrandStone

    BrandStone

    Joined:
    Jul 21, 2014
    Posts:
    79
    Hi,
    I’m struggling to understand how to set up mecanim to work with LODs on a humanoid character and play the exact same animation when switching. Each LOD has Animator with the same controller. So my questions:

    1. I play random animations determined by an Animator behaviour (idle, attack). Do I have to move this logic somewere outside so all can play the same animation?

    2. Animation events: if I have 4 lods, all of them will trigger events. Should I add listener only on LOD0 for example?

    Thanks
     
    vemuratkalkan and Willbkool_FPCS like this.