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Measure Tool

Discussion in 'Assets and Asset Store' started by Epsilon_Delta, Feb 24, 2021.

  1. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Measure Tool is an editor script that displays dimensions (in local or world space) and distances of gameobjects in the scene. It measures meshes, colliders, rectransforms and more.

    It's only one editor script with no setup, you don't need to modify or attach anything on the gameobjects, it does not alter builds and runtime in any way.

    Asset store link:
    https://assetstore.unity.com/packages/tools/utilities/measure-tool-188360

    Works with version:
    2019.4 and newer.

    Set up:
    No set up. You can set keyboard shortcuts in Shortcut manager.

    Documentation and Support:
    https://github.com/EpsilonD3lta/Measure-Tool/blob/master/Documentation.pdf



    Changelog:

    v1.4.0

    • New Feature: Enhanced UI measuring: RectTransform relative position, unscaled measuring, anchored position
    • New Feature: Add world/local option to position
    • New Feature: Add Camera plane distance measuring
    • Significant performance optimization
    • Minor bug fixes and refactoring
    v1.3.0



      • Add optional outline to labels for better readability
      • Improve readability of compound measures
      • Minor bug fix and refactoring
    v1.2.0
    • New Feature: Added measuring of Camera frustum
    • New Feature: Added option to display world position
    • Add Settings window, create "Other" group and miscellaneous category
    • Remember window position
    • Fix clamping window to SceneView on scaled Monitor
    • Minor bug fixes and refactoring
    v1.1.0
    • New Feature: Added measuring of Skinned Mesh
    • Minor optimization and refactoring
    v1.0.0
    • First release
     
    Last edited: Apr 28, 2022
  2. a-marthina

    a-marthina

    Joined:
    Nov 17, 2018
    Posts:
    1
    Very useful tool, I would like to have skinned mesh measuring though. Any plans on that? uwu
     
  3. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Hi and thanks.
    Yes I am working on skinned mesh, it was a bit tricky to figure it out, but it's almost done, I am just testing various scenarios and Unity versions. I will probably publish it during next week.
    Cheers.
     
  4. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Version 1.1.0 with measuring of Skinned Mesh is available. There are also some minor performance improvements.
     
  5. biibaptistella

    biibaptistella

    Joined:
    Jun 10, 2021
    Posts:
    1
    Can I measure diameters with It? Thanks
     
  6. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    This tool measures the bounding box of the object. So if you have a sphere, it will measure dimensions of the bounding box, which are equal to the diameter of the sphere. If this is what you meant then the answer is yes.
     
  7. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Version 1.2.0 is out.
    Changelog:
    v1.2.0
    • New Feature: Added measuring of Camera frustum
    • New Feature: Added option to display world position
    • Add Settings window, create "Other" group and miscellaneous category
    • Remember window position
    • Fix clamping window to SceneView on scaled Monitor
    • Minor bug fixes and refactoring
     
  8. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Version 1.3.0 is out.
    Changelog:
    v1.3.0
    • Add optional outline to labels for better readability
    • Improve readability of compound measures
    • Minor bug fix and refactoring
     
  9. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Version 1.4.0 is out.
    Changelog:
    v1.4.0
    • New Feature: Enhanced UI measuring: RectTransform relative position, unscaled measuring, anchored position
    • New Feature: Add world/local option to position
    • New Feature: Add Camera plane distance measuring
    • Significant performance optimization
    • Minor bug fixes and refactoring
     
  10. Wilbert-Blom

    Wilbert-Blom

    Joined:
    Aug 13, 2011
    Posts:
    109
    Is it possible to show the Measurements in Camera/Game view ?
     
  11. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    Hi, no it is not possible yet. I was experimenting with this, but the Game window gizmos had some issues/bugs and some features were missing, so I abandoned it. I always revisit such ideas with the new major Unity version, so once 2022.3 is out I might try it again.

    Edit: In case you meant to show measurements in-game (like in build too) then the answer is also no, but I don't even have a plan to implement it in the future. The aforementioned feature is only about Editor game view gizmos
     
    Last edited: Jan 24, 2023
  12. Wilbert-Blom

    Wilbert-Blom

    Joined:
    Aug 13, 2011
    Posts:
    109