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Measure rendering load: which unity tools?

Discussion in 'General Graphics' started by riba78, Aug 5, 2019.

  1. riba78

    riba78

    Joined:
    Feb 16, 2018
    Posts:
    33
    Hi guys,
    I'd like to know if there is a tool inside Unity to measure the rendering time of single specific drawcalls.

    My goal is something like this: I have 100 different objects and I know that the frame is rendered in 8ms. I'd like to know how much time Unity needs to render one of that 100 objects.

    I've tried to use both profiler and framedebugger but it seems that both are not useful in this way.
    Have you something to suggest on this?
     
  2. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,278
    I would assume the solution is to set up a scene with that single object