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Games Mazestalker, a classic Action-RPG ( WIP )

Discussion in 'Projects In Progress' started by carmofin, Mar 18, 2021.

  1. carmofin

    carmofin

    Joined:
    May 13, 2017
    Posts:
    89
    I'm on month 4 with this, so I felt it was time to start sharing a bit of the progress!

    My declared design goal is to AVOID innovation at any cost. I want to make a classic oldschool type game with a handcrafted quality and well established game elements and at the same time not make it compeletely redundant by the template games I want to emulate. That will be my challenge.
     
  2. SparrowGS

    SparrowGS

    Joined:
    Apr 6, 2017
    Posts:
    2,536
    Very cool, what's your target platform?

    I like the art style, but some of the model are a bit too "smooth" imo, like the enemies at 0:46.
    and the hearths you've got on there looks a little too pixel-arty compared to the rest of the game, might wanna consider swapping them for something more inline with the rest of the game.
     
  3. mangosauce_

    mangosauce_

    Joined:
    Jan 26, 2020
    Posts:
    13
    Movement looks super fun, love all the hopping around on props. Aside from that, you've also struck a nice balance with the art style between retro and modern! Really stoked to see more of this! :D
     
  4. carmofin

    carmofin

    Joined:
    May 13, 2017
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    StellarVeil likes this.
  5. StellarVeil

    StellarVeil

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    Aug 31, 2018
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    You could've easily changed the colors using the Post Processing's Color Grading in built-in saving yourself the trouble of SRP. If besides that you still found advantages in URP over built-in lemme know I'm curious.
    The color grading look way better now than in the previous vid
     
  6. carmofin

    carmofin

    Joined:
    May 13, 2017
    Posts:
    89
    I'm still hard at work on this game. some progress:
    https://twitter.com/mazestalker/status/1669830619537211392
    The URP switch, which honestly was still the craziest adjustment with the most workload (and theres still lots of work waiting on that).
    But I am very happy with URP overall. I have been using shadergraph quite a bit to build my own effects and i wouldnt want to miss it. There are a lot of restrictions to consider, but it also helps that I know URP is still going to be quite efficient for the performance of my game (which is a huge threat dangling over my inexperienced dev-head).
    Either way, I have been stuck for ages making this one dungeon. The reason for that is that I realized that in order to make a vertical slice playable, I pretty much have to finish out tthe entire engine. So I'm currently busy resolving gigantic waypoints like inventory or dialogue.
    But still making very good progress!
     
    adamgolden likes this.
  7. vintage-retro-indie_78

    vintage-retro-indie_78

    Joined:
    Mar 4, 2023
    Posts:
    285
    this looks really cool, and not sure have seen a cartoon - style ARPG before . . .

    making something ' new ' in the ARPG - genre is rather tough, and you might be having a good idea . . . :eek: :)
     
  8. carmofin

    carmofin

    Joined:
    May 13, 2017
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    89
    At the moment I am mostly working on getting the game to build. I never assumed that there would be a massive difference betwen play and build, but apparantly half of all the things stop working when I try to make a build. Squishing those bugs will take some time I assume...
    In the meantime, some progress: https://twitter.com/mazestalker/status/1676003969271754759
     
  9. carmofin

    carmofin

    Joined:
    May 13, 2017
    Posts:
    89
    Finally managed to put together another vlog!