Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Mayan character modelling advice

Discussion in 'Works In Progress - Archive' started by Rodrinub, Feb 8, 2015.

  1. Rodrinub

    Rodrinub

    Joined:
    Feb 8, 2015
    Posts:
    6
    Hi guys, ladies
    Im currently modelling my first game character following some youtube tutorials and I'll like some design advice, Im planning to do a game like DKCR for Android so I want it to be low poly
    Here's my progress:
    MCharacter.png UnderWater.png OnBird.png OnJaguar.png Quetzal.png
    Any feedback is welcome
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Looks nice, similar to Wind Waker style.

    May consider doubling up the polys on the ears and any other planer mapped polygons if your going for mobile. I've been told it's better to have more polys than it is having a shader that shows double sided polys.
    I defer to another more knowledgeable developers opinion if I'm mistaken about this point.
     
  3. Shbli

    Shbli

    Joined:
    Jan 28, 2014
    Posts:
    126
    I agree too, they look nice similar to "Zelda Wind waker" characters, which is really good.

    What kind of mobile are we talking about to support this game? I'm on +100k Tris and +300 draw calls running nice on iPhone 4s and above.
     
  4. Rodrinub

    Rodrinub

    Joined:
    Feb 8, 2015
    Posts:
    6
    Wind waker is one of my favorite games, thanks :'D
    I've made some improvements based on your coments : )
    I want it to run on as many devices as possible c:
    4110 tris
     

    Attached Files:

    • MC.png
      MC.png
      File size:
      169.4 KB
      Views:
      791