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Maya to unity export issues

Discussion in 'Animation' started by SammmZ, Aug 20, 2019.

  1. SammmZ

    SammmZ

    Joined:
    Aug 13, 2014
    Posts:
    173

    Suddenly, I'm getting problems with the things I thought are very basic - export skinned mesh from Maya to Unity. My character's mesh sliced on parts: body, arms, e.t.c. On a screenshot you see an arm/body connection. It's perfect in maya, but in unity it become quite different in some vertex while the joint moves. Why is it happening, how can I fix it?
    Using Weight Blended skinned method, Max influences = 4, export with FBX2011.