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Maya Stingray materials gets wrong values in Unity

Discussion in 'General Graphics' started by Edouard_pixmo, Apr 9, 2019.

  1. Edouard_pixmo

    Edouard_pixmo

    Joined:
    Apr 3, 2019
    Posts:
    1
    I am working with Maya LT 2018 and my problem is about the values I get of the Stingray materials into Unity. Some of them are inverted like the Alpha. If I invert the value from the slider in Maya, it corresponds to the opposite value in the RGBA profile from the material in Unity as you can see in my example.
    I barely find any info about the recent Stingray workflow on Unity and on the official tutorial (https://unity3d.com/learn/tutorials/topics/unity-artists/stingray-pbs-materials). Even the material does not show the same properties and my materials are tagged "Autodesk Interactive" for my Fbx files.
    Does anyone solve this issue ? Maybe I miss a step in my workflow to avoid weird material transformations like this.
     

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