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maya quickrig and bone length mismatch = exploded character

Discussion in 'Animation' started by laurentlavigne, Feb 19, 2018.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,362
    I used maya quickrig on this model

    and once animation is playing (mecanim) I get earthworm jim like so:


    why is this? getting errors on import
    animation is toggled off in the animation import tab
     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,362
    the earthworm jim deformation is weird because mecanim only maps scalar for bones, zero translation, zero scaling
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,362
    and the fix? redo the auto skeleton step by step, then switch to generic then back to humanoid, off course
     
    Last edited: Feb 19, 2018