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Bug maya import: visibility animation keyframes the renderer component instead of activation

Discussion in '2020.1 Beta' started by laurentlavigne, Mar 21, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,840
    if that's by design, the problem with it is it won't match the maya animation because in maya as well as unity, hide = hide the entire child tree
    render deactivate = hide only that object
    the second problem with that is if hide is keyed on a transform (null in maya) then it won't have any effect. this is a very common setup where the top node is a root with no geometry