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Bug maya import: visibility animation keyframes the renderer component instead of activation

Discussion in '2020.1 Beta' started by laurentlavigne, Mar 21, 2020.

  1. laurentlavigne


    Aug 16, 2012
    if that's by design, the problem with it is it won't match the maya animation because in maya as well as unity, hide = hide the entire child tree
    render deactivate = hide only that object
    the second problem with that is if hide is keyed on a transform (null in maya) then it won't have any effect. this is a very common setup where the top node is a root with no geometry