Maya has this tool (Flow Path Object) that allows a user to animate a rigged object along a path and deforms the objects rig/geometry to the path's curves as it travels along the path. Is there an equivalent tool/function in Unity that does something similar? In Maya I have animated a fish moving along a CV curve path using the flow path object tool, which causes the fish's body/geometry to conform to the twists and turns of the path. I bake the animation in May and export it as an FBX file. Importing into Unity I get the fish moving along the path but the body/geometry of the fish stays rigid in the position is has in frame 1 and does not deform to the path's shape as the fish moves along the path. Is there way to get this to work either by an equivalent Unity tool/plugin or the making changes to the way I am exporting from Maya and importing to Unity.