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Question Maya fbx: animation either not showing, only showing the root motion, or uses the wrong axis.

Discussion in 'Animation' started by GenerativePotiron, Jan 13, 2023.

  1. GenerativePotiron

    GenerativePotiron

    Joined:
    Nov 18, 2022
    Posts:
    3
    I'm relatively inexperienced with 3D in Unity, but I do have experience with Maya.

    I recently made an animation test in Maya, exported as an fbx (baked animation, Y-is-up-axis), and am just really, really struggling with getting it to work in Unity. As I mentioned, depending on the animation import parameters I check, I either get... nothing happening (motion "<none>"), only the root node animation being taken into account (motion "<group>" etc), or the full motion showing, but instead of rocking front to back the character rocks to the right (motion "<group/root>").

    I watched a gazillion tutorials and can't find a solution for this. Baking the pose when motion <none> is selected doesn't change a thing either. I'm at my wit's end, what am I missing?

    Any help is appreciated, thank you!
     
  2. dadadies

    dadadies

    Joined:
    Jul 13, 2022
    Posts:
    23
    I suggest using Blender for game content creation with unity as a non professional inexperienced person because there are all sorts of technical tutorials on making all things Blender work with Unity; like how to 'properly' setup models, skeletons, rigs, animations, etc. for unity; how to import them into unity, and how to set them up properly in unity which is a super important part. I don't know if you get much of that with Maya.