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Maya ... delete history

Discussion in 'Formats & External Tools' started by jaydubs, Jul 13, 2007.

  1. jaydubs

    jaydubs

    Joined:
    May 3, 2007
    Posts:
    136
    Hi,

    Can someone clarify whether it's a bad thing to delete history on objects in Maya prior to importing a scene file? Does Unity need the history to convert objects properly? I'm having a weird problem with models imported from Maya 8.5 where I can walk through the meshes. I've checked "Meshes have colliders" and no change. Some meshes have funny normals too, even with "Automatically Calculate Normals" off.

    I'm guessing it's a history thing ... I'm praying it's not :?

    Jaz.
     
  2. jaydubs

    jaydubs

    Joined:
    May 3, 2007
    Posts:
    136
  3. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    If you have a flat plane you can walk straight through it if your normals are facing the same way your going I believe. So if the normals are facing the wrong way, collision detection doesnt work. Try flipping them..?
    The others will correct me if Im wrong...
    HTH

    AC
     
  4. jaydubs

    jaydubs

    Joined:
    May 3, 2007
    Posts:
    136
    Thanks Targos,

    yeh I've tried that and realised my problems are deeper . I had deleted a mesh in Unity and it severed ties so updates from my maya saves weren't coming through. I now realise in the inspector view in Unity you want your objects ( eg. polySurface18 ) to appear blue in colour, not black. I remember getting a warning but hit enter before reading ( slaps forehead ) :oops:

    Cheers,

    Jaz.
     
  5. Richard_B

    Richard_B

    Joined:
    Jul 22, 2005
    Posts:
    436
    Jaz,
    I make liberal use of deleting history and have never had a problem with it. Unity uses Maya (under the hood) to create an fbx export so isn't using any of the history (directly at least).

    Richard.