When I'm creating a UV map in a Maya asset, to export into Unity, the mapping doesn't seem to work correctly. After adjusting the UV map in the Maya UV map editor, t looks fine. However, when I export the selection or asset, it changes when opened in Unity. I was told to make such when exporting as an fbx, to make sure it includes all media files. Wouldn't the media file include the uv ma, it does include the material. Thanks for any help I can get. Back to the workspace.