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Maya Animations to Unity- How to get animation clips in one file? (workflow help)

Discussion in 'Animation' started by ohmiii, Mar 5, 2014.

  1. ohmiii

    ohmiii

    Joined:
    Feb 26, 2014
    Posts:
    1
    Is there a way to get all animations on one Maya file to import into Unity?

    I have one character who walks, jumps, and squats, and I used the trax editor in Maya to create clips. When I export as an fbx and import it into Unity, it doesn't remember the clips I set up and I end up with a "Take 001" which either merges the animations or plays them consecutively.

    I read this thread:
    http://forum.unity3d.com/threads/1012-Multiple-animation-clip-import-from-Maya

    However, it is old and I am hoping there is a way to have multiple clips in one file to be imported (other than going into Unity only to divide the animation into clips).

    I'm also unable to simple use my .mb file in Unity, if that were to make any difference.
     
  2. Manish.spangle

    Manish.spangle

    Joined:
    Oct 10, 2013
    Posts:
    23
    I'm new to Unity so take my suggestions with a grain of salt. :D

    If you have all the frames in your fbx, try doing this :

    1) Select your fbx in projects.
    2) In the inspector, select Animations.
    3) look for a sub-section called clips. There is a '+' sign there, click on it ans specify the 'start' and 'end' frames.

    I hope it was what you were looking for. :D