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Maya Animation Smoothness Not Carrying Over to Unity

Discussion in 'Animation' started by amolwagh, Apr 17, 2014.

  1. amolwagh


    Apr 6, 2014
    I tried importing Animation from Maya to Unity, took some help from forum to understand baking and stuff. Now the animation is working properly.

    First of all, the unity is not taking Maya's smooth mesh while importing. We tried setting Import Normals (in Model) to None. Not much of a difference.

    So due to this our left leg of the character becomes transparent when we move it across the viewport of unity.
    like this -

    The legs should actually look this much smooth (example from Maya) -


    Please let me know if you know what we can do to retain Maya's smoothness in this case.