Hello, I am trying to import a simple Maya animation file, that is a sample we are trying to import in Unity. (The actual game cycles are different and heavier.) The rig we have used is done with AB Autorigger and the animation is not referenced in the Maya File. I have imported the .ma file directly into Unity4, which I think should bake and take care of the FBX thing. (Please clarify about this as well) While importing we have set the rig to - > Legacy Also, selected the Bake animation in Unity 4. So following are the screencast of how it looks in maya, and unity. This is the screencast of how it looks in Maya - https://dl.dropboxusercontent.com/u/21580515/Unity/Maya.avi And this one is how it is in Unity game viewport. - https://dl.dropboxusercontent.com/u/21580515/Unity/Unity.avi -- As you can see, the model loses its smoothness. And the uncombined meshes, separates. And only the separated leg mesh is animated in my scene. The model we have used is not a single mesh. neither we have combined it, so, please give your inputs about this as well. Any response is appreciated.