Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

May I change remoteLoadPath at run time?

Discussion in 'Addressables' started by wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs, Dec 28, 2019.

  1. wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs

    wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs

    Joined:
    Dec 28, 2019
    Posts:
    5
    I have three question.
    First:May I change remoteLoadPath at run time?
    Second:May I get the PlayerVersionOverride info at run time?
    Third:When will CheckForCatalogUpdates and UpdateCatalogs be updated?
     
  2. wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs

    wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs

    Joined:
    Dec 28, 2019
    Posts:
    5
    I ran into these problems when I applied the Addressables to a new project
     
  3. Azirell

    Azirell

    Joined:
    Oct 16, 2015
    Posts:
    29
  4. wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs

    wechat_os_Qy06f0ddETmEsnL93mOWD2Ccs

    Joined:
    Dec 28, 2019
    Posts:
    5
  5. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    328