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Maximum triangles (tris) budget in a app ?

Discussion in 'iOS and tvOS' started by skyrick, Jan 19, 2014.

  1. skyrick

    skyrick

    Joined:
    Feb 2, 2013
    Posts:
    21
    Hi,

    Do you know the maximum (triangles) for a app on the last powerfull ipad ?

    I don't know the budget exactly, but I guess there are many solutions, I see 4 questions for the moment :


    1/ "Violent solution" : max polygon budget whithout streaming or LOD

    2/ "LOD solution" : max polygon budget whith LOD

    3/ "Optimised solution" : polygon budget whith LOD streaming solution (I don't know do that but I think it exists)

    4/ I know there are a maxium weight for the app actually : 100MB ? more ?


    If you know that, even one of these questions, please let me know :)
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    There's no number anyone can give you; it depends on how the polygons are actually used (transparency or not), what sort of shaders you use, draw calls, etc. It's more efficient to just do a basic test and see how it runs. If it doesn't run well, profile to see where the problem is.

    --Eric
     
  3. skyrick

    skyrick

    Joined:
    Feb 2, 2013
    Posts:
    21
    Ok you're right, but I remember that 2 years ago, the average budget for a mobile device was 200.000 to 500.000 tris max (simple shader no shadow) (ipad3 retina).

    (but it was with AS3/Away3D solution)