Hi all. I was curious what the maximum number of players or connections is that a game built on netcode for gameobjects can handle. In the unity blog post 'choosing the right netcode for your game' there is a flow diagram with use-cases for the different networking solutions, with netcode recommended for games with 64 or fewer players in a match. Apart from this I cannot find an answer to this question in official documentation. Is 64 a hard limit that can't be overridden or is it a soft limit beyond which the framework will not scale well/perform poorly? Does UNET vs UTP transport layer influence this at all?