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Maximum effect with DX11

Discussion in 'Editor & General Support' started by fredr92, Apr 29, 2014.

  1. fredr92

    fredr92

    Joined:
    Jul 8, 2013
    Posts:
    292
    Hi how can you get maximum effect when using DX11 , more powerfull Hardware or is the textures and models most important?

    im using 2 x ATI 6770 in cross fire, and 8 GB Ram , and im using highpoly models, with highres textures , but to be honest i cant really see any difference in DX11.. If it is it must be a very small difference.

    My computer is 3 years old maybe my GPU,CPU is out off date?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
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    3,276
    Keep in mind that DX11 is just the standard of what can be done with the graphics hardware and not the magic "Make everything looking nice" button.

    Your ATI 6770 should do DX11 just fine ore you wold get some problem if you turned on the DX11 mode.

    If you like to use DX11 technology you can try the "Teselation shader DX11" Asset that comes with unity 4.
     
  3. fredr92

    fredr92

    Joined:
    Jul 8, 2013
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    Im not experiencing any problems. I have Watch alot videos when comparing dx11 to not using dx11. But im not a expert. Some sources Claim new Windows 8 using dx11,2 gives your game better details , but maybe the models being used is mutch more important
     
  4. Suddoha

    Suddoha

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    Nov 9, 2013
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    2,824
    As fffmAlzbier said, running the same scene in DX11 will not simply do the magic. DX11 offers alot of features which you can use to make better looking games, but you have to use them and try to get the best out of it, it won't do it by itself in most cases.
     
  5. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    If you like you can show us what "effects " / DX11 Videos you mean and we can give a hint what to look for.