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Maximum call stack size exceeded

Discussion in 'Web' started by CRiess, Feb 14, 2019.

  1. CRiess

    CRiess

    Joined:
    Jul 11, 2017
    Posts:
    16
    Hi there, I have the following problem when trying to send a large string to a WebGL build from an embedding website via SendMessage:

    error: sendUnityMessageError >Maximum call stack size exceeded Scene: hexapodScene receiverObject: RingSpawnPoint MethodName: TreatmentSimulation_UpdateView_Initial<

    Any ideas, what could cause this?