Search Unity

Maximizing Render Quality for Offline Render Bounces (Movies / Animations)

Discussion in 'General Graphics' started by Baazar, Oct 17, 2017.

  1. Baazar

    Baazar

    Joined:
    Nov 19, 2014
    Posts:
    10
    Hey all,

    Thanks for all the helpful threads and forum discussions!
    Quick question for anyone experienced in animating cutscenes and films- I'm trying maximize my render quality to be as close to a photorealistic render as possible. I'm using plugins to do offline bounces so I don't mind if it bogs down the FPS. Of course, all my settings within Unity are maxed out/ultra quality, shadows maxed, and GI light maxed out.

    Are there any additional assets, plugins or procedures that you all use when bouncing a cutscene?

    I will of course be polishing in After FX but wanted to get the most out of my models and environment and camera.

    Thanks for any advice or answers!
     
    Last edited: Oct 17, 2017