Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

"maxAngluarVelocity" obsolete? what replaced it?

Discussion in 'Physics' started by Turretnation, Jan 3, 2017.

  1. Turretnation

    Turretnation

    Joined:
    Jan 3, 2017
    Posts:
    3
    Im brand new to Unity, im just messing around with 3d objects and physics at the moment. Ive tried rolling a ball down a "hill" (slanted cube and plane) and it seems to reach some sort of (slow) terminal rolling velocity. I cant find how to disable this mystery friction. Ive set dynamic and static friction on the ball and slope to 0 in the physics material, and drag and angular drag to 0 in rigidbody.

    I want to make a track of sorts to roll the ball down, but the ball wont accelerate properly.
     
  2. Turretnation

    Turretnation

    Joined:
    Jan 3, 2017
    Posts:
    3
  3. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,497