Any brave souls out there jumped on the new Mavericks release? I'm curious if Unity (editor or players) have any known issues. Cheers, Galen
Just checked with one of our devs and it has been working fine for him, there is a thread where some have experiences weirdness http://forum.unity3d.com/threads/203895-Unity-3D-4-2-with-OSX-Mavericks-GM If you upgrade and find something is not working as it should, please report it as a bug.
Installed mavericks last night before I went out to destroy my liver, I'm going to do a software sweep when I'm home and report back here
Tried it last night, didn't have any problems. I'd be surprised if there was anything too out of whack, given that the Mavericks beta has been out for like 6 months now. Some people are complaining about color calibration but that is not related to Unity.
Upgraded to Mavericks last night on my iMac, running Unity 4.2 and everything seems to be working as it has in the past
I've been using Mavericks as a test environment since the GM dropped and the only problem I've had so far is that if you have a secondary monitor with displays having separate spaces and you stick the game window over there (as I do), then selecting the resolution is the glitchiest damned thing.
That's also a problem with iOS7. You have icons with flat colors, some with glossy 3d elements (game center), some with gradients. And even the gradients aren't consistent. Some go from light to dark and some from dark to light. Looks completely amateurish and the colors are way too garish. On the topic. No I didn't install it because a lot people already report a tons of issues in forums and blog comments. And the upgrade compared to ML is not that huge improvement feature-wise.
Problem is that Jony Ive is not the best choice for the HI department. He is a great industrial designer and should stick with that. The best UI design has Windows 8 IMHO. It's clean and consistent. Not that I like it function-wise. But the design is great.
Mavericks is pretty smooth on my new air but I've had some issues on my older mini- especially with installing the damn thing. I didn't really notice anything special with mavericks, the new features aren't very useful to me.
Give it some time Ive cant fix apple UI over night you know, but rest assured it will be good once its done.
I second this. I find Windows 8 pleasing to the eye and I've been using it for both of my workstations for a while now.
fixed illu, was software updates. panic over. Everything>windows 8/8.1 Its a train wreck, sorry. windows 7 is probably the best OS imo.
Go away with your contradictory opinion Charlie! I just really like the design of Windows 8 , the functionality of it is a different matter though...
Steve Jobs said, "Design is not just what it looks like and feels like. Design is how it works." (Invoking Steve Jobs is my attempt at getting this back on topic....) --Eric
This is the special edition Resident Evil 4 chainsaw controller for the Gamecube: It looks fantastic. It's also a poorly designed mess that makes any interaction with any game needlessly complicated. Windows 8 is the special edition Resident Evil 4 chainsaw controller of operating systems.
Also, I'm surprised that no one mentioned the elephant in the room (it least in my mind), Open GL 4 support. Unless there is another thread about it somewhere that I missed,I hope this doesn't mean that it's coming in a million years like directX 11. Also if some of you do want it then there is a feedback page open about it. This might finally open up MacOSX or at least Ubuntu as something more than another desktop.
I'd be interested to know if anyone using 3.5.7 had tried it on Mavericks yet. I'm reluctant as the list of post process stuff I have to do to release a game on 3.5.7 is getting longer by the day and I can't risk the jump unless I know it is going to work.
I know that it's not that high up the list, but still after a good mono, and a 64 bit editor, this I feel should be implemented. This will cement unity's place as a more balanced engine, platform-wise.
Mavericks works great with 4.2.2, however Apple needs to come up with a decent solution for people who like to place tool palettes on auxiliary displays while still supporting the new multi-display design. Full-screen continues to not really be an option for me when using most of the programs I use (Unity, Adobe products, Cinema 4D, etc). I would also very much like to see Unity support OpenGL 4.1 as quickly as possible. Your typical Unity developer is going to be far more interested in this than most of the features I know a lot of you would like placed on higher priority. Heck, I'd like to see a 64-bit editor before OpenGL4.1, but I also know which one is more likely to help me make games that are more attractive to consumers.
I recommend holding off on Mavericks... Unity editor has some serious performance problems (for some hardware, some devs only- it seems). In my case it passed the initial 'smoke test' on my laptop of does it launch and work ok and not crash, so I upgraded my main workstation. But in day to day usage the editor would just stall and glitch out constantly. Wish I had given it more due diligence before upgrading to Mavs. Because now I just reverted to 10.8 and wasted an afternoon re-installing software. But also Mavs works great for some Unity users, so YMMV
Same here, been using it since release, 8 was nice, 8.1 is even better. I say this from desktop, notebook, convertible, and tablet usage across most everything related to game development. Very intuitive, easy to look at, and clean in usage. If someone wants the start menu instead of a start screen, many third party programs will do that for free to five bucks.
anybody working with unity3.5.7 and mavericks? any issues? I would update but i am not sure is it safe?