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[Math] I think I found interesting webpage.

Discussion in 'General Discussion' started by Antypodish, Aug 22, 2019.

  1. Antypodish

    Antypodish

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    So I was searching web for some ideas and concepts, to resolve my next challenge.
    And found following website, math oriented
    https://www.geogebra.org/t/geometry

    Just small screenshot of content
    upload_2019-8-22_17-14-31.png

    upload_2019-8-22_17-20-13.png

    To be honest, I am quite amazed, what is there.
    I really suggest, to spend there searching and playing with things, for at least 15 minutes.
    You may find something interesting.

    Personally I love this one
    Spherical Coordinates Demonstration tool.
    https://www.geogebra.org/m/aqB75qMa

    upload_2019-8-22_17-23-16.png

    Do you have some cool websites to share, which can be useful in game devs?
     
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  2. Billy4184

    Billy4184

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    I tend to grab a lot of bits and pieces of information from all over the place, but one site I found very useful for procedural space skyboxes, and gpu-based procedural noise in general, is this one.
     
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  3. Antypodish

    Antypodish

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    Just been looking through archives. I will bump this thread, as I think is very useful. Why not :)
     
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  4. ippdev

    ippdev

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    http://www.iquilezles.org/www/index.htm
    lists of useful functions

    2017. intersection functions
    2015. sphere functions
    2015. box functions
    2013. 2D SDF functions
    2011. useful remapping functions
    2008. 3D SDF functions


    procedural content

    2019. fBM
    2017. filterable procedurals
    2017. improved analytic checkers pattern filtering
    2017. analytic checkers pattern filtering
    2017. gradient noise derivatives
    2008. raymarching SDFs
    2008. value noise derivatives
    2014. voronoise
    2012. smooth voronoi
    2012. voronoi edges
    2002. domain warping
    2002. icon images
    1999. popcorn images


    rendering techniques

    2019. SDF Bounding Volumes
    2018. ellipsoids
    2016. basic VR
    2015. texture repetition
    2015. texturing and raymarching
    2015. numerical normals for SDFs
    2014. sphere soft shadow
    2013. directional derivative
    2013. filtering procedural textures
    2013. smooth minimum
    2006. volumetric sort
    2005. modern raytracing
    2002. terrain marching
    2002. simple point clouds
    2001. a basic raytracer
    2000. simple voxel


    lighting

    2014. box occlusion
    2013. outdoors lighting
    2012. multires ambient occlusion
    2012. simple pathtracing
    2010. penumbra shadows
    2010. better fog
    2007. screen space ambient occlusion
    2005. per vertex ao
    2004. simple global ilumination
    useful maths

    2018. bezier bounding box
    2017. inverse smoothstep
    2016. disk/cylinder bounding box
    2015. sphere density
    2014. distance to triangle
    2014. sphere projection
    2011. distance estimation to implicits
    2011. on the area of a triangle
    2010. inverse bilinear interpolation
    2010. trigonometric tricks
    2009. distance to an ellipse
    2008. normal/areas for polygons
    2008. fourier series
    2008. patched sphere
    2008. sphere visibility
    2008. on fm synthesis
    2006. working with ellipses
    2006. sphere ambient occlusion
    2006. thinking with quaternions


    fractals/complex dynamics

    2007. continuous iteration count
    2006. area of M1 in the Mandelbrot set
    2006. M2 bulb in the Mandelbrot set
    2006. the M1 bulb of the Mandelbrot set
    2006. the symmetry of the Mandelbrot set
    2002. introduction to the Mandelbrot set


    fractals rendering algorithms

    2011. iterative shapes
    2009. mandelbulb fractal
    2006. 3d orbit traps for fractals
    2006. experimental 3d fractals
    2004. distance rendering for fractals
    2002. procedural traps for fractals
    2002. bitmaps traps for fractals
    2002. budhabrot fractals
    2002. ifs fractals
    2001. lyapunov fractals
    2001. 3d julia set fractals
    1999. geometric traps for fractals


    compression

    2010. genetic algorithm
    2007. mesh compression
    2007. wavelet compression
    2005. introduction to 3d models storage


    explorations

    2020. fast trisect() in GLSL
    2018. rational rendering and floating bar


    coding tricks

    2016. stereo rendering
    2015. gamma correct blurring
    2013. tunnel artifact
    2013. improved hardware interpolation
    2013. fixing frustum culling
    2013. avoiding trigonometry
    2010. zbuffer for raymarching
    2010. minimal frustum culling
    2009. improved bilinear filtering
    2008. tile rendering
    2005. float and random
    2005. begining with sse coding
    2004. clever normalization of a mesh
    2003. how to render a cube in qbasic
    2003. minimal spline code
    2002. compiling small
    1999. simple color palettes


    simple effects

    2013. voxel lines and occlusion
    2005. 2d dynamic clouds
    2005. simple gpu raytracing
    2004. simple water
    2002. cellular effect
    2002. feedback effect
    1999. plane deformations
    1998. the game of life


    coding hacks

    2008. gm.dls textures
    2008. how to store floats in 4kb
    2008. opening a file in 4kb


    presentations

    2009. Behind Elevated
    2008. Living Characters in 4 kilobytes
    2008. Rendering Worlds With Two Triangles
    2007. Massive Model Visualization
    2007. Techniques for 64k demos
    2006. Mathematics in Movement
     
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  5. Antypodish

    Antypodish

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    Wow, these are great resources.

    Thx for sharing in such nice organized format.
     
  6. MadeFromPolygons

    MadeFromPolygons

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    Thanks a bunch for taking the time to collect those links! Very useful!
     
  7. andyz

    andyz

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    Nice but that perlin noise looks like value noise - it gets annoying when people mix them up!

    Great links
     
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  8. zdgra

    zdgra

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    it was inigo quilez at https://www.iquilezles.org/www/index.htm who compiled this list -- i just wanted to make sure everyone knew
     
  9. ippdev

    ippdev

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    Yeah..the link was at the top of the list I posted.
     
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  10. zdgra

    zdgra

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    for sure, u did properly credit inigo -- it's just that a few people seemed to think u compiled these, and i wanted to make it known that u just shared it here but it was inigo who compiled them
     
  11. koirat

    koirat

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    Antypodish likes this.
  12. ippdev

    ippdev

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    My apologies to the imperceptive. I posted an index to subjects to incite curiosities and sensibilities. I do not think the creator of this wonderful resource would mind me sharing his intellectual prowess in such a detailed fashion. As anyone perceptive can see from said indexing, he offers more than just a blog on using Rotate to turn a tower turret at a constant speed. Feel free to gold star your fridge for your intervention.
     
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  13. neoshaman

    neoshaman

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    This is nice, but he called "value noise" as "perlin noise", minot nitpick though, both are useful, share same technique beyond teh noise generation, so that's still valuable info